DM Workbench

Module import

Point it at a published adventure. Get back a campaign.

Cards for everyone and everything in the book, connected. The encounters in the order the book runs them. A board for each dungeon level, with that level’s map behind it and every keyed room placed under the module’s own number.

Built for real books

A full module reads in, front to back.

IStart it and walk away

An import runs on its own. Close the laptop, come back, and the campaign is waiting.

II400 pages? No problem!

Long adventures read in cleanly, chapter by chapter, with nothing skimmed and nothing dropped.

IIIIt remembers chapter two

When chapter nine says “Vane returns to the tannery”, the import already knows Vane from chapter two. Names stay connected across the whole book.

Maps and rooms

Every dungeon level becomes a board you can run.

1

A board per levelWith that level’s map from the book behind it.

2

The book’s numbering, keptRoom 14 in the text is marker 14 on your map, so the map and the module’s own description stay in step.

3

No more flipping through booksA room opens with its description, its read-aloud text, its monsters and its NPCs. Everything is right there, one click away at the table.

4

The book’s art comes alongPictures arrive attached to the pages they illustrate.

An imported dungeon level, keyed and numbered

Module import starts on the Table plan.

$9 a month, or $90 a year. 14 days free and no card.